Getting Started with Game-Based Learning
Topic Overview
Interview with: Cameron Pittman
Interview on game-based learning with Cameron Pittman, Course Developer at Udacity.
Scholarly Resources
For a little more information on the value, applicability, generalizability, and difficulties in the design of controlled experiment, see the following:
- Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education, by Sasha Barab, Brianna Scott, Sinem Siyahhan, Robert Holdstone, and Adam Ingram-Goble of Indiana University, Steven Zuiker of the National Institute of Education, and Scott Warren of the University of North Texas
- Making Learning Fun: Quest Atlantis, A Game Without Guns, by Sasha Barab, Michael Thomas, Tyler Dodge, Robert Carteaux, and Hakan Tuzun
- Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning, by Bokyeong Kim from the University of Virginia, and Hyungsung Park and Youngkyun Baek from the Korea National University of Education
- Entering the education arcade, by Henry Jenkins, Eric Flopfer, Kurt Squire, and Philip Tan of MIT
- Collaborative learning through augmented reality role playing, by Eric Klopfer and Judy Perry of MIT, and Kurt Squire and Ming-Fong Jan from the University of Wisconsin
- Distinguishing between games and simulations: A systematic review, by Louise Sauve, Lise Renaud, David Kaufman, and Jean-Simon Marquis
- Fighting baddies and collecting bananas: Teachers’ perceptions of game-based literacy learning, by Hannah Gerber and Debra Price of Sam Houston State University
- Mystery at the Museum – A Collaborative Game for Museum Education, by Eric Klopfer and Judy Perry of MIT, and Kurt Squire, Ming-Fong Jan, and Constance Steinkuehler from the University of Wisconsin
- The boom and bust and boom of educational games, by Eric Klopfer and Scot Osterweil of MIT
- Why Gamification is Bullshit, by Ian Bogost of Georgia Tech
- Game-Based Learning in Science Education: A Review of Relevant Research, by Ming-Chaun Li and Chin-Chung Tsai from the National Taiwan University of Science and Technology
- Learning in Context: Digital Games and Young Black Men, by Betsy DiSalvo of Georgia Tech, and Kevin Crowley, and Roy Norwood of the University of Pittsburgh
- Questioning Video Games! Influence on CS Interest, by Betsy DiSalvo and Amy Bruckman of Georgia Tech
- Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation, by Marina Papastergiou of the University of Thessaly
- Intelligent Tutoring and Games (ITaG), by Danielle McNamara, G. Tanner Jackson, and Arthur Graesser from the University of Memphis
- The Value of Serious Play, by Lloyd Rieber, Lola Smith, and David Noah of the University of Georgia
- The Effectiveness of Instructional Games: A Literature Review and Discussion, by Robert Hays of the Naval Air Warfare Center
For more, check out articles from the following journals and conferences:
General Media
These sources would generally not be suitable for use in your assignments, but they may provide a useful general overview of the topic if you find yourself struggling with the more scholarly resources.
- Game-Based Learning: What it is, Why it Works, and Where it’s Going, by Jessica Trybus of the New Media Institute
- Digital game-based learning, from the University of North Carolina
- MindShift Guide to Digital Games + Learning, by Jordan Shapiro
- Game-based learning: latest evidence and future directions, by Carlo Perrotta, Gill Featherstone, Helen Aston, and Emily Houghton from the National Foundation for Educational Research
- Getting the Facts on Game-Based Learning, by Jake Huhn from the Knowledge Guru
- Historical Perspectives on Games and Education, from Eduxtive
- Game-based Learning or Game-based Teaching?, by Paul Pivec from Deakin University
- Simulation and Gaming Software Development Tools and Languages, from Eurosis
- Educational game, from Wikipedia
- Gamification in the Classroom: The Right or Wrong Way to Motivate Students?, by Tim Walker from the National Education Association
- Gamification of learning, from Wikipedia
- Is “making a game out of learning” bad for learning?, by Chris Berdik
- Learning by Playing: Video Games in the Classroom, by Sara Corbett of the New York Times Magazine
- It Only Takes About 42 Minutes To Learn Algebra With Video Games, by Jordan Shapiro of Forbes
- Digital Game-Based Learning: It’s Not Just the Digital Natives Who Are Restless, by Richard van Eck of the University of North Dakota
- Does Easy Do It? Children, Games, and Learning, by Seymour Papert
- What Game-Based Learning Can Do for Student Achievement, by Justin Eames from Johns Hopkins University
- Taking the First Steps Towards Teaching With Video Games, by Ki Sung from MindShift
- Three Awesome Educational Games Hiding in Plain Sight, by Tanner Higgin of Graphite
- Developing Games and Simulations for Today and Tomorrow’s Tech Savvy Youth, by Eric Klopfer and Susan Yoon from MIT
- The gold rush to gamify education, by Aaron Sankin of The Kernel
- Gamification is Bullshit, by Ian Bogost from Georgia Tech
- An example of gamification that isn’t bullshit, by Janet Murray of Georgia Tech